Introduction
High-quality plugins should be efficient in both memory and CPU usage, and leverage asynchronous programming where possible. This guide reveals advanced strategies—object pooling, custom thread pools, and non-blocking I/O—to maximize plugin throughput on your Huthost Pterodactyl server. Promote your lightning-fast server on mclist.gg to attract performance-focused players!
Table of Contents
-
Memory Management Techniques
-
Reducing CPU Overhead
-
Asynchronous Task Design
-
Object Pools & Caching
-
Non-Blocking I/O & HTTP Clients
-
Monitoring & Metrics
-
Pro Tips
-
FAQ
1. Memory Management Techniques
-
Object Reuse: Implement
ObjectPool<T>
for frequently created objects (e.g., vectors, packets). -
Avoid Autoboxing: Use primitive collections (e.g., Trove4j) instead of
List<Integer>
. -
Config Caching: Load YAML configs once on startup and cache values locally.
2. Reducing CPU Overhead
-
Minimize Reflection: Cache MethodHandles rather than using
Class.getMethod()
per invocation. -
Batch Operations: Group block or entity operations to reduce repeated world access.
-
Algorithmic Efficiency: Prefer
HashMap
lookups over nested loops for large datasets.
3. Asynchronous Task Design
-
Thread Pools: Create a dedicated
ExecutorService
for DB and network calls. -
CompletableFuture: Chain non-blocking tasks and handle exceptions gracefully.
-
Bukkit Scheduler: Balance async tasks with safe main-thread callbacks via
runTask()
.
4. Object Pools & Caching
-
Custom Pools: Use
LinkedBlockingQueue<T>
to recycle heavy objects. -
LRU Cache: Wrap frequently accessed data (e.g., player profiles) in Guava’s
CacheBuilder
.
5. Non-Blocking I/O & HTTP Clients
-
Async HTTP: Use
OkHttp
’senqueue()
for non-blocking webhooks (e.g., Discord notifications). -
WebSocket Clients: Integrate
Java-WebSocket
for real-time cross-server events.
6. Monitoring & Metrics
-
Micrometer: Expose plugin metrics (timers, gauges) via JMX or Prometheus endpoint.
-
Alerting: Fire alerts when event-handling latency > 100 ms or thread pool queue > 500 tasks.
7. Pro Tips
-
Code Reviews: Enforce performance checklists before PR merges.
-
Benchmark Harness: Write JMH benchmarks for critical code paths.
-
Continuous Profiling: Use InsightOps or similar tools for live performance baselining.
FAQ
Q1: Is async always better?
A: No—interact with the Minecraft API only on the main thread; use async for I/O and CPU-bound tasks.
Q2: How large should my thread pool be?
A: A rule of thumb isnumCores × 2
for blocking tasks, tuned based on real metrics.
Push performance boundaries at Huthost.net and advertise your ultra-responsive server on mclist.gg!